Medieval Wine Cellar
This small medieval cellar environment was part of a school assignment during my education at Södertörns Högskola in Sweden. All assets and textures are made by myself, except the fire particle. Proper credit below. I used CryEngine3 to build and lit the scene. For this project I've primarily used Maya 2012, Mudbox for texture painting and sculpting, Zbrush for sculpting and Photoshop for additional texturing along with tools and plugins such as xNormal and nDo2. The wall texture is 2048x2048. No other texture larger than 1024x1024.
Disclaimer: Fire particles made by chrome235. Thanks man!
This project was featured in the Polycount Recap here: http://www.polycount.com/2013/04/12/polycount-recap-6/
Click the images for a larger version.
This small medieval cellar environment was part of a school assignment during my education at Södertörns Högskola in Sweden. All assets and textures are made by myself, except the fire particle. Proper credit below. I used CryEngine3 to build and lit the scene. For this project I've primarily used Maya 2012, Mudbox for texture painting and sculpting, Zbrush for sculpting and Photoshop for additional texturing along with tools and plugins such as xNormal and nDo2. The wall texture is 2048x2048. No other texture larger than 1024x1024.
Disclaimer: Fire particles made by chrome235. Thanks man!
This project was featured in the Polycount Recap here: http://www.polycount.com/2013/04/12/polycount-recap-6/
Click the images for a larger version.
Tileable Textures
Here's a few tileable textures I've made for this project.