Work Experience
|
Role
|
Primary Art Tools
- CRYENGINE
- Autodesk Maya - Pixologic Zbrush 4R7 - Substance Designer - Substance Painter - Mari 2.6 - Adobe Photshop CS6 - Quixel SUITE - xNormal - WorldMachine (Basic knowledge) |
Skills
- Level Art
- Indoor/Outdoor lighting - Materials - Great eye for detail - High to low poly modeling + texture baking - Efficient texturing workflow using Mari 2.6, Photoshop, Quixel SUITE, Allegorithmic Substance Designer or Painter - Experience in Scrum development environments - Experience with TortoiseSVN revision control |
Education
- Game development with 3D Art orientation - Södertörns Högskola, Bachelor's degree during 2011-2014
Languages
- Swedish (Native)
- English (Fluent)
- English (Fluent)
Resumé
Resumé.pdf | |
File Size: | 300 kb |
File Type: |