Hongzhou Harbor
This is one my my first projects since I started fiddling around with CryEngine2, entitled Hongzhou Harbor. This level has been under development for a very long time due to many changes and a complete overhaul and redesign in late 2009. It's a project very close to heart that I work on whenever I have time or is in the mood for it, sadly I'm finding less and less time for it now.
Seeing as it's been under development for so long, I changed my goals for it; rather than having it finished and over with as soon as possible, and follow a reasonable development time, I'd like to take my time and put as much love into it as I can. It has developed into a project where I'm able to showcase my skills in level beautification, design and lighting. If you are interested, head over to CryDev for more screenshots of the map. Follow the link below for the official thread.
CryDev Thread:
• http://www.crydev.net/viewtopic.php?t=42079
Disclaimer:
Assets are created by Crytek GmbH for their game Crysis (2007). I keep this project here as a display of my skills within level beautification, lighting, mood and atmosphere.
This is one my my first projects since I started fiddling around with CryEngine2, entitled Hongzhou Harbor. This level has been under development for a very long time due to many changes and a complete overhaul and redesign in late 2009. It's a project very close to heart that I work on whenever I have time or is in the mood for it, sadly I'm finding less and less time for it now.
Seeing as it's been under development for so long, I changed my goals for it; rather than having it finished and over with as soon as possible, and follow a reasonable development time, I'd like to take my time and put as much love into it as I can. It has developed into a project where I'm able to showcase my skills in level beautification, design and lighting. If you are interested, head over to CryDev for more screenshots of the map. Follow the link below for the official thread.
CryDev Thread:
• http://www.crydev.net/viewtopic.php?t=42079
Disclaimer:
Assets are created by Crytek GmbH for their game Crysis (2007). I keep this project here as a display of my skills within level beautification, lighting, mood and atmosphere.
Level Art process
Here's a couple slideshows of my level art process (2009-2011). The two slideshows below showcase an earthquake area of the map. These may not represent my current techniques.
Hover over the images the navigate through them.
Hover over the images the navigate through them.